Vivekanand Rajbhar

Junior Game Developer & Gameplay Programmer

Indore, MP, India • 452010
Phone: +91 7415915583 • Email: vivekanandrajbhar96@gmail.com
Portfolio: portfolio.webspiderstudios.com
LinkedIn: in/vivekanand-rajbhar-vr • Instagram: @webspider.vr
YouTube: @WebSpiderStudios • @WebSpider1024
Google Play: WebSpider Studios • GitHub: VR-WebSpider

Professional Summary

Motivated and detail-oriented Unity Developer with 2+ years of hands-on learning and development experience in game development and software engineering. Proficient in C#, Unity Engine (2D/3D), Rigidbody physics mechanics, NavMesh enemy AI state machines, and custom Shader Graph effects. Proven track record delivering published mobile builds to the Google Play Store, creating responsive UI systems, and winning the 2024 International Gold Award (3D Movie Making) at 24 FPS. Eager to contribute technical creativity and robust gameplay logic to an ambitious game studio.

Featured Game Development Projects

Drone Crash — Published Mobile Title Lead Developer
Tech: Unity 3D, C#, Rigidbody Physics, Android SDK, UI Toolkit • Google Play Store ↗ • GitHub Repo ↗
  • Engineered core physics-based drone propulsion, drag, inertia, and precision collision mechanics.
  • Designed procedural obstacle spawning routines with progressive difficulty curves and combo scoring.
  • Implemented responsive Unity UI canvases managing dynamic in-game HUDs, audio settings, and level transitions.
  • Built, tested, and validated cross-platform build pipelines for Android (Google Play), PC Standalone, and WebGL.
FPS Shooter Prototype Gameplay Programmer
Tech: Unity 3D, C#, NavMesh AI, Cinemachine, Unity New Input System • GitHub Repo ↗ • Gameplay Demo ↗
  • Programmed autonomous enemy AI using NavMesh pathfinding and Finite State Machine (Patrol, Alert, Chase, Attack).
  • Integrated Cinemachine for dynamic first-person camera handling, procedural recoil impulse, and field-of-view changes.
  • Employed Unity New Input System supporting seamless controller and keyboard/mouse hot-swapping.
  • Implemented raycast ballistics, particle hit sparks, health regeneration, and world-space damage indicators.
Aqua Sort — Published Mobile Title Gameplay & Shader Developer
Tech: Unity 2D/3D, C#, Unity Shader Graph, Stack Data Structures, Android SDK • Google Play Store ↗ • Unity Play ↗ • GitHub Repo ↗
  • Authored custom Unity Shader Graph shaders simulating realistic liquid surface meniscus, tilt angle waves, and color layers.
  • Structured puzzle logic using Stack data structures for layer sorting, color matching validation, and multi-step undo.
  • Delivered production builds for Android (Google Play Store) and WebGL (Unity Play).
  • Implemented smooth bottle tilt tween animations and particle effects celebrating puzzle completion.
Animal Food Projectile Prototype Gameplay Programmer
Tech: Unity 3D, C#, Object Pooling Pattern, Physics Triggers • GitHub Repo ↗
  • Designed high-performance Object Pooling pattern eliminating runtime garbage collection pauses during intensive spawning.
  • Programmed trajectory launching, boundary cleanup colliders, and collision trigger resolution.
Add-Collider Tool For City Generator Tools Programmer
Tech: Unity Editor Scripting, C# Custom Inspectors, Mesh Processing • GitHub Repo ↗
  • Created custom Unity Editor utility automating collider generation on procedurally generated urban meshes.