★ 24 FPS 2024 International Gold Winner (3D Movie Making)

Hi, I'm Vivekanand Rajbhar

Unity Game Developer & Gameplay Programmer

Passionate game developer with 2+ years of hands-on learning experience in C# and Unity Engine. Specialized in 2D/3D physics mechanics, NavMesh AI state machines, custom Shader Graph effects, and cross-platform game deployment (Android, PC, and WebGL).

2+

Years Unity & C#

6+

Game Prototypes

2

Play Store Games

Gold

24 FPS Award

WebSpider Studios / Vivekanand Rajbhar

Vivekanand Rajbhar

WebSpider Studios

Open For Opportunities
Course ADIDG (Game Design & Dev)
Institute MAAC Geeta Bhawan, Indore
Degree BCA (Software Engineering) - DAVV
Published Titles Drone Crash • Aqua Sort
Location Indore, MP, India
LinkedIn Instagram Play Store GitHub
Featured Showcase

Game Development Showreel 2026

Comprehensive gameplay footage reel featuring gameplay programming, physics mechanics, NavMesh enemy AI, Shader Graph simulations, and cross-platform architecture.

Full Game Developer Showreel 2026 (1080p)

Official MAAC Geeta Bhawan Indore ADIDG Course Completion Showcase Reel (1m 30s)

Watch on YouTube Download MP4 (14 MB)
Full Showreel
Full Reel (1:30)
Master Montage
Drone Crash
Drone Crash
Google Play Title
FPS Shooter
FPS Shooter
NavMesh AI Combat
Aqua Sort
Aqua Sort
Shader Graph Puzzle
Animal Food
Animal Food
Object Pooling
Virtual Life
Virtual Life
Third-Person Controller
Featured Portfolio

Interactive Projects & Prototypes

Production releases and playable prototypes developed with Unity Engine and C#, demonstrating scalable architecture and player-focused mechanics.

Drone Crash Game
Google Play

Drone Crash

High-stakes physics-based drone flight game released on Google Play Store. Implemented rigid-body aerodynamics, procedural obstacle spawning, dynamic difficulty scaling, and responsive menus.

Unity 3D C# Physics Android SDK Google Play
FPS Shooter Prototype
Tactical AI

FPS Shooter Prototype

Action FPS featuring NavMesh state-based enemy AI (Patrol, Alert, Chase, Attack). Integrated Cinemachine dynamic camera sway, Unity New Input System, raycast ballistics, and health systems.

Unity 3D NavMesh AI Cinemachine New Input System
Aqua Sort Game
Google Play

Aqua Sort

Physics-based water color sorting puzzle game released on Google Play Store and playable on Unity Play. Built with custom Unity Shader Graph liquid simulations, fluid wave physics, stack algorithms, and undo state history.

Google Play Shader Graph C# Algorithms Liquid FX Unity Play
Animal Food Projectile Prototype
Arcade Physics

Animal Food Projectile

Fast-paced arcade prototype built around zero-allocation Object Pooling. Implements physics triggers, continuous spawning, boundary cleanup, and dynamic score calculation.

Object Pooling Unity Physics Prefabs Arcade Logic
Virtual Life Simulator
Sandbox

Virtual Life Simulator

Third-person sandbox life simulation exploring character animation state machines, modular world interaction triggers, camera following, and environment lighting.

3rd-Person Controller Animation States Interaction Triggers
Add-Collider Tool for Unity
Editor Tool

City Generator Collider Tool

Custom Unity Editor script that automates collider assignment across complex procedurally generated city environments, drastically accelerating level design and physics setup.

Unity Editor Scripting C# Tooling Mesh Optimization
Core Competencies

Technical Skills Matrix

Expertise honed across the ADIDG curriculum at MAAC Indore, personal development, and indie game production.

🎮

Game Development & Engine

Unity 2D & 3D Rigidbody Physics Particle Systems UI/UX Canvas Cinemachine NavMesh Pathfinding Animator & Blend Trees Shader Graph
💻

Programming & Scripting

C# (Object-Oriented) C++ (Fundamentals) JavaScript Coroutines & Async Events & Delegates Raycasting Vector Math
🧩

Architecture & Patterns

State Machines (FSM) Object Pooling ScriptableObjects Singleton / Managers Prefab Nesting Data Serialization
🛠️

Tools & Pipelines

Unity Hub Visual Studio 2022 Git & GitHub Google Play Console Blender (Basics) 3ds Max Photoshop (Basics)
Verified Background

Education & Credentials

Formal academic education and industry-standard certifications in game design, 3D interactive graphics, and computer science.

ADIDG (Advanced Program in Interactive Design & Games)

MAAC Geeta Bhawan, Indore
Comprehensive industry training covering game design principles, Unity game engine architecture, C# scripting, 2D/3D game physics, level design, character controllers, particle effects, UI implementation, and full game prototype delivery.

BCA (Software Engineering)

DAVV (Devi Ahilya Vishwavidyalaya), Indore
Rigorous foundation in computer science, software engineering principles, algorithms, data structures, object-oriented design, database management, and programming languages (C, C++, C#).
International Gold Award

24 FPS 2024 International Animation Awards

Category: 3D Movie Making
Prestigious gold award win at the 24 FPS International Animation Awards, recognizing excellence in 3D production, visual storytelling, staging, and asset integration.

Unity Junior Programmer Pathway Certification

Unity Learn Official
Accredited pathway covering C# scripting fundamentals, gameplay programming logic, debugging, sound implementation, and asset optimization for Unity projects.
Let's Connect

Get In Touch

Open for Junior Game Developer, Gameplay Programmer, and Unity Developer opportunities.

Direct Contact Information

📞
Phone / WhatsApp

+91 7415915583

✉️
Email Address

vivekanandrajbhar96@gmail.com

📍
Location

Indore, Madhya Pradesh, India (452010)

🌐
Languages

English, Hindi, German